![]() Deactivating Gloom is instantaneous and does not play an animation. Casting Gloom is a full-body animation that restricts grounded movement and other actions.Death Well gain per second per enemy is not affected by mods.Each enemy alive within Gloom's radius fills 0.1% per second of the Death Well for Exalted Shadow.Gloom remains activated and centered on Sevagoth's body during Exalted Shadow.Damage dealt by Consume further heals the Shadow's health with lifesteal while the Shadow remains in range. While Gloom is active, damage dealt by Reap's Shadow and Sow heal Sevagoth's health.Returning to Sevagoth promptly reactivates it, unless a nullifier bubble, a Disruption Demo Unit, or a possessed Exolizer crosses the frame to forcefully disable it. Going Operator mode while Gloom is toggled disables both its healing and slowing effects, even though the aura is still visible.Do note that Sevagoth and his allies can still heal themselves while attacking these slow-immune enemies as long as everyone is within his aura.some enemies in the Zariman Ten Zero tileset such as the Thrax Legatus, Thrax Centurions and Void Angels and,.enemies with Overguard, such as Eximus.While most enemies - including bosses - are slowed by Gloom, some specific enemies are completely unaffected by the slowing aura, such as:.If an enemy walks into range the energy replenishment from these effects will halt until the enemy is removed from the radius. While Gloom is active, but not draining energy, Sevagoth can replenish energy using Rally Point, Energy Siphon, and Wellspring.While Gloom is active Sevagoth can not replenish energy using Energy Vampire, Rift Plane's innate energy regeneration, or Squad Energy Restores.When infused into Garuda, Bloodletting replenishes energy even if Gloom is active as it is considered a flat Energy gain.While Gloom is active Sevagoth can replenish energy with flat energy gains, such as: Energy Orbs, Orokin Void Death Orb's energy restores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize, and Emergence Dissipate's Energy Motes.Sevagoth himself, his Shadow, and allies within Gloom do not trigger energy drain per second, granting them a persistent lifesteal effect while in range.Energy drain enemy cap is not affected by mods.Base and maximum energy drain are affected by Ability Efficiency and Ability Duration.Activation energy cost is affected by Ability Efficiency.Each enemy slowed by Gloom drains a base amount of 0.75 energy per second, stacking up to a cap of 10 enemies for a maximum drain amount of 7.5 energy per second. ![]() Once active, Gloom reacts to enemy presence in its radius, slowing all enemies within. ![]()
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